Who is this mysterious “Jikan_yo_tomare” who just spent more than 20 X the floor price (49.8 ETH) for the NFT#0865 of this collection.
The OpenSea Profile is not named like that anymore, it had been quickly changed to “unamed” after the famous purchase earlier in the day.
The OpenSea Profile is not named like that anymore, it had been quickly changed to “unamed” after the famous purchase earlier in the day.
Another portfolio still with the same nickname at the time of writing this article just bought another one for 4 ETH
About the project
Murakami.Flowers is a work in which artist Takashi Murakami’s representative artwork, flowers, are expressed as dot art evocative of Japanese TV games created in the 1970s. The work is being developed with the number 108 as the keyword; a combination of 108 backgrounds and flower colors make up a field, and there are 108 fields. Each field has 108 flower images, resulting in 11,664 flower images in total. The number 108 is a reference to bonnō, or earthly temptations.
Vision
Murakami.Flowers is being activated upon the system of Superflat, a theory that artist Takashi Murakami put forth in 2000. Superflat refers to the cultural concept generated in Japan in the 77 years since its overwhelming defeat in the Pacific War. The concept stands in opposition to Pop. Superflat refers to the aesthetic concept of social construction by the defeated:
Japan, which cannot institute a structure in which the victor defines the righteousness of society in its post-war cultural structure, has instead established an anti-pyramidal hierarchy. At the root of the narrative formation in Japanese manga, anime, and “light novels” is this seemingly negative sense of never being able to fully endorse the winner. However, perhaps you could also say that the inverted ideas within this aesthetic of the negative has created a universal structure of beauty that transcends national boundaries.
This is why there are many Japanese imageries scattered throughout this work.
The losers also have their arguments, as well as their ideas of beauty. I hope to visualize such a landscape in this project.
Takashi Murakami‘s vision for the metaverse is also very personal, and wants to prioretize his own interpretation
I am considering the “meta” of metaverse in relation to the “meta” of metafiction. The “meta” of metafiction seems to be a structure that raises questions about the relationship between fiction and reality by deliberately (self-referentially) making the reader aware that it is a fiction, but it reminds me of a nestling structure, a matryoshka-like structure of a story, and that meta structure is the reality of “meta” in my mind. In that sense, I am hoping to create Murakami.Flowers as a meta structure of my history as a painter. (I vaguely understand that this usage of “meta” may be widely different from that in metaverse, but here, I am prioritizing my own interpretation.)
And now…
This year’s collaboration with RTFKT confirms their bluechip status.
Kaikai Kiki Co., Ltd., which is producing Murakami.Flowers, has worked in the past in the real world creating artworks such as paintings, sculptures, CGI live-action films, TV-series-style animations, etc., and in the world of luxury fashion and music industry by collaborating with famous and powerful brands and musicians.
The art world operates as an ecosystem entirely different from those of stocks and commodities. It is a cultural synthesis and marketplace with a huge scale of its own. As it is already trading NFT art and is operating with the DAO-like worldview, I believe it is M.F’s mission to connect it with those who inhabit the worlds of NFT and DAO.
In December 2022, they plan to launch a portable game with an LCD screen. They are starting to develop and produce online and digital games.
They also want to activate events in the real world art community, as mentioned before.
I think M.F. will also spread to exhibitions in art venues around the world.